What the Hell is an Invisible Stalker?

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THE FUCK IS AN INVISIBLE STALKER?

An Invisible Stalker is basically an air elemental that has been forcibly summoned from its home in its plane of air-ness by some asshole thinking he hot shit.  The sole purpose of an Invisible Stalker is to assassinate a creature or act as the mailman and pick up some object for its summoner.  The only thing that makes an Invisible Stalker go away is to kill it or the magic that keeps it on this plane expires.  Basically these poor bastards are just enjoying a lovely stroll in the park and then BAM, some asshole is like, “Bitch, kill this other bitch.” 

DND LORE

Invisible Stalkers are unwilling slaves to its master until the magic that binds them together expires, meaning they are freed when the master dies, or if the master has no job for them to do.  Gotta keep those air elementals busy.  They need to hunt down and kill things or play deliveryman in order to keep them under your control.  Like I mentioned before, an Invisible Stalker is an unwilling servant. Why bring this up again? Well, these air elementals obviously don’t want to be slaves.  It completely resents doing anything the asshole tells it to do.  Therefore, the Stalker will do everything in its power to screw up or pervert the mission it has been given, unless the command was SUPER detailed and worded perfectly. Just imagine a minimum wage worker cutting corners in order to do its job. Minimum wage means minimum effort. Telling the Stalker to take care of the heroes who keep harassing my evil henchman might just buy the heroes some donuts and give them a back massage.  I know that’s not how it’s completely worded in the Monster Manual on page 192, but I was never much of a Rules as Written kind of guy in the first place. 

A final note on these unwilling killing machines is that they are completely made of air (Air Elementals made of AIR? WOW) and therefore are naturally invisible.  A creature might hear or feel an Invisible Stalker when it is passing by it remains invisible even when attacking you.  Using a spell to see invisibility helps only lightly as you can only see a vague outline of the Stalker.  Have fun trying to hit something that you can’t see!

LET’S LOOK AT THE NUMBERS

Invisible Stalkers are surprisingly easy to hit with an Armor Class of 14, but makes up or it with having 104 (16d8 + 32) Hit Points.  These fuckers are also insanely fast with a speed of 50 feet and can fly (or hover) 50 feet, ensuring that one cannot just “run.”  What makes them tough as shit to kill, is that they have damage resistance to non-magical weapons, immune to poison, immune to pretty much every condition (exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious), has a +10 to stealth and has a passive perception of 18.  Basically they hard to thwack and is impossible to sneak up on. 

–STR 16 (+3): For an air elemental, they strong as fuck.  They pick up heavy objects with ease.  How?  Magical Air abs. 

–DEX 19 (+4): Being air, this is hardly surprising.  They can fly and move through objects…like… air.

CON 14 (+2): Can take a hit without whining too much.  See 16 strength above.  Magical Air abs.

INT 10 (+0):  Normal intelligence.  Smart enough to get shit done but enough to get creative with its own situation.

WIS 15 (+2): Is able to understand the world around it and therefore can adeptly stalk, hunt, and kill its prey.  Also is sneaky as shit. 

CHA 11 (+0): Charisma can be seen as basically a force of will, so being average means that it has the will to survive and escape from its predicament as a living conscious creature. 

ACTIONS

  • These guys get two slam attacks. With advantage.  Cuz fuck you I’m invisible that’s why.
  • SLAM: melee range, with a +6 to hit, can only hit one target at 5 ft… Deals 10 (2d6+3) bludgeoning damage.  Pretty unoriginal attacks overall but quite hefty, but what it lacks in creativity, it makes up for being hard as shit to kill.

WHAT MAKES THEM COOL AS SHIT

  • Invisibility: They invisible.  Like shit,  even when they are attacking you, they stay invisible.  You know how annoying as shit that is?  Your attacks basically have permanent disadvantage.  To a creature with 104 hit points, immune to every condition, and resistant to anything non-magical, pray you only have to deal with one. Also, as a bonus fuck you, they can take the hide action to completely negate you hitting them for a round.  Good luck rolling that perception against its +10 TO STEALTH.  Did I forget to mention that its 2 slam attacks both have advantage on its attack rolls?  Yah, fuck you.
  • Faultless Tracker: The Stalker is given a job by its master.  “Kill that bitch yo.”  The Stalker knows the EXACT direction and distance to “That Bitch,” as long as they are on the same plane of existence.  The stalker also knows the EXACT location of its summoner.  The last line is SUPER interesting, especially in a role play.  If one of the players know anything about the Invisible Stalker, they would know that they are UNWILLING SERVANTS.  If the player can interact with them (They only Speak Auran and can understand common but cannot speak it), they could find out who the summoner is.  Now, unfortunately they cannot dissuade the Stalker from trying to kill them, but they could perhaps figure something out to both save themselves and the creature?  Who knows!

AWESOME ASS IDEAS

  • Use them as a way to remind your players that your BBEG still exists.  They make perfect assassins, especially when teamed up with other evil creatures.  Use the Invisible Stalker as the lead bloodhound for a group of assassins/bandits/whatever. 
  • If they haven’t met the BBEG yet, don’t fret!  Any real villain will do.  Try using them to punish your players for not being on alert when sleeping, especially in an inn.  Before they have a nice peaceful rest, find out what the marching order (sleeping order?) is.  Meaning who is sleeping where.  Usually its 2 per room, but each party is different.  This makes it a great encounter when they are split up and having to fight one stalker per room. (Make sure you scale the battle properly or this will either kill your party outright, or just make the battle really, really, annoying and long.)
  • Have the players run into one on its way to do its nefarious deeds.  This will be great if you use Passive Perception for one of your players to notice this dude.  Helps sell that Passive Perception actually does something and gives your players the choice to either investigate or leave it alone.  (Make it quick decision for your players.  After all, these guys are quick as fuck.)

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