Making Piety Matter- Azuth, the Patron of Wizards

This will now be the fourth god I’ve completed on the book I am currently working on. Title still being worked on so if any of you have any ideas…

The book is about adding piety scores (Perks for worshipping and following your god’s dogma and what they believe in) to the Forgotten Realms deities. Azuth was not the most interesting but his power to create and experiment with magic opened up some possibilites for your characters. Following his dogma is on the easier side, however it does add some “ammunition” to your DM to make things interesting.

After the PDF’s scroll to the bottom for additional info accompanied by artwork like: What would their temple look like? What would a priest or and adventurer look like as a follower?

Azuth’s Description

Azuth is commonly depicted as a white-bearded, white-haired vigorous old man dressed in gray silk robes carrying a staff one and a half times his height that is topped with a huge, cabochon-cut topaz. He never wears a hat.

Azuth’s Other Manifestations

Azuth sometimes appears as a glowing, intangible floating mouth surrounded by mustache and beard and sometimes as a white, glowing, upright hand with its forefinger extended to a point that is outlined with a shim- mering silver aura. Most often he appears as an electric blue radiance. Sometimes he manifests merely as an echoing, dry, male voice or such a voice accompanies another manifestation.
Azuth also acts or shows his favor through the appearance or presence of pure gray cats and dogs (which Azuthans consider lucky), gray owls, gray mice, golems, watchghosts, devas, and the Favored. The Favored are human archmages given a second life by Azuth to serve him with their spells and researches. They can fly and employ ESP at will, but are otherwise living mages in all respects.

Azuth’s Divine Realm

It was an expansive cavern that could only be accessed by entering through the side of a hill in Buxenus. This was protected by a glamor only those with a wizardly bent could see through, although they could guide others through it as well.
This entrance led to a winding staircase which led further down until the whole cavern became visible.
It led down to a series of chambers filled with marvels.

Azuth’s Domain

Spellcasting and magic

Azuth’s Center of Worship

House of the High One Ascendant. It is located in the moun- tains near Lhair in western Halruaa. Here First Arleenaya Kithmaer runs a huge temple complex expanded out from natural caverns in the mountains and fronted by a grand formal stone archway and portico ornamented by the finest carvings stone shape and grand master sculptors can achieve.

Azuth’s followers garb

The vestments of the priesthood of Azuth are shimmering gray and usually made of silk, though these are layered with heavier and more sensible materials in the North. The symbol of Azuth is worn on the chest, and the color of the aura on the symbol denotes an individual’s rank within the church.

Azuth’s Adventurer Garb

In the field, clergy of Azuth wear sensible clothing, predominantly in shades of gray. They wear the symbol of their faith over their hearts, either stitched onto a tunic or robes or inlaid in metal armor.

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